The Shadows at Dusk is a NUMENERA campaign that uses the first edition NUMENERA core rules and is set in the NUMENERA mythos. In the lands of the Steadfast, where legacy and tradition are honored, politics and deceit are abound, and the struggle for dominance of power among the Nine Kings is forever present and shifting, a few of the nations have found unprecedented stability in the uneasy political landscape that surrounds them while key others act as pinpoints of the scrupulous game they all play. There is an expectation of the evils of power hungry plights in these lands, but any that occur always bring about a shockwave of distress and fuel another wave of wars and quarrels. And such it has been for as long as most of the houses of power recall.
This story is one such tale, and one of particular note. In its beginnings it seemed like none other than a passing disturbance, like they all do, but the ramifications of this particular incident would spread farther than any would have seen. It began on a night like many others just after the falling of the sun in the halls of the House of Whispers, the prime assassins’ guild in the magnificent land of Draolis, in the grand city of Qi, what many consider to be the heart of the Nine Kingdoms. Word had come to the guild master Sernias kiNovreck by mouth of the adviser of High King Noren tiKalloban of Iscobal, Lord Fidelius Crenwick, that the High Lord had been murdered.
With Sernias caught between a raging feud with the House of Givers, the thieves’ guild of Qi, the eye of the Order constantly on his back, and disputes over rights of magistrate with its sisters in the lands of Navarene, Ghan, and the Pytharon Empire, the master had but little choice than to entrust this matter to two mediocre apprentices and the companions surrounding the novice agents. As Sernias knew all too well before Fidelius insisted, this was a matter needing swift action and secrecy for as long as possible, for a riptide would cut across the delicate ties forged between the Nine on High these past twelve years if something could not be done.